"It's like chess, but no check, checkmate, castling, or pawns."
A strategy game where every piece is a map of its own movement. Attack, wound, rotate, and outmaneuver your opponent across boards, mazes, and multi-floor dungeons.
(moves like a King)
8 short prongs. Steps one square in any direction. Your front-line workhorse.
(moves like a Rook)
4 long prongs. Slides any distance along cardinal directions.
(moves like a Bishop)
4 long prongs. Slides any distance along diagonals.
(moves like a Queen)
8 long prongs. Slides in all eight directions. The most mobile piece on the board.
(moves like a King, defends like a Queen)
8 fat prongs. Steps one square but defends against long-prong attacks. Carry the crown to win.
(moves like a Knight)
8 curved prongs. L-shaped jumps that leap over any piece in the way.
(extended Knight)
16 curved prongs. Both short (2,1) and long (3,1) L-shaped jumps. Exclusive to the 10×10 board.
(forward-only pawn)
3 short prongs pointing forward. Cheap and expendable, but they add up.
(half-star)
5 short prongs. Steps forward and sideways but not backward. Sturdier than a BirdFoot.
Why you'll love it
Every piece is defined by its prongs — directional abilities that determine how it moves, attacks, and defends. No memorizing openings. Just outthink your opponent.
When prongs clash, the defender loses an ability instead of being removed. Wounded pieces become weaker but stay in play — creating a mid-game interesting complexity, different from chess.
Wounded pieces can spend a turn rotating, repositioning their remaining prongs to new angles. A simple mechanic with deep consequences.
Shields absorb hits. Swords negate Shields. Ghosts phase through walls. Dynamite destroys them. Lamps, Candles, Wands, Bags; collect tools scattered across the board to change the course of battle.
Explore maze-based battlefields with fog of war, teleporters, keys, and treasure. Multi-floor dungeons go up to 12 levels deep.
Five AI strategies — from random to alpha-beta pruning to fog-of-war specialists — adapt to each game mode.
Turn-based matches through Game Center. Play asynchronously on your own schedule across Chessish, Kangaroos, and Dungeon modes.
The core loop
Every piece is a visual map of its capabilities. Prongs point in the directions a piece can move, and their type determines strength.
Move one square in the prong's direction. Stars have eight of these — they're your front line.
Slide any number of squares until hitting an obstacle. Crosses, Diagons, and the Goddess all have these.
Move one square, like short prongs, but with extra defensive strength. The Steward's signature.
L-shaped moves that leap over other pieces. Frogs jump (2,1); Kangaroos jump (2,1) and (3,1).
Long prong vs. short prong → defender is captured outright.
Matched strength → the defender's prong is removed. It can no longer move in that direction.
Short prong vs. long prong → defender's prong is shortened from slide to step.
No opposing prong at all → defender is captured immediately.
Pick your battlefield
From guided tutorials to procedurally generated dungeon crawls, there's a mode for every skill level.
Progressive tutorial with 27 levels. Learn every mechanic step by step, from basic movement to treasure hunts.
Tutorial
Seven structured battles against AI with increasing difficulty. Prove you've mastered the fundamentals.
Campaign
Classic 8×8 board with full armies. The closest to traditional chess, but with prong-based combat.
Classic
Expanded 10×10 board with larger armies and more room to maneuver. For when 64 squares aren’t enough.
Classic
Four-floor maze complex with fog of war obscuring squares until you move there. Use stairs to move between levels, collecting tools and hunting enemies across floors.
Adventure(Premium in online gameplay)
Up to 12 procedurally generated floors. Keys, treasures, fog of war, and an AI that knows its territory.
PremiumPower-ups
Tools are scattered across boards and dungeons. Pick them up to gain new abilities. Hand them off between pieces with magic wands.
Support & Privacy
We don't share any of your information. Battle of the Pronghorns does not collect personal data beyond what Apple provides through Game Center for multiplayer functionality.
Questions, bug reports, or feedback? Reach out at ericfordconsulting@gmail.com.
Battle of the Pronghorns offers three ways to play:
vs. AI — Bunny Slope, Boot Camp, Chessish, Kangaroos, Dungeon, and Multi-Floor Dungeon are all free. Deep Dungeon requires a subscription.
Pass & Play — Share one device and take turns with a friend. Chessish, Kangaroos, Dungeon, and Multi-Floor Dungeon are all free. Only Deep Dungeon is premium. Bunny Slope and Boot Camp are only available in AI mode.
Online — Chessish is free. Kangaroos, Dungeon, Multi-Floor Dungeon, and Deep Dungeon require a subscription. Bunny Slope and Boot Camp are only available in AI mode.